Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Special Notes:When used on the offensive the intimidation of a Spearheads charging flail attack decreases the damage he takes in retaliation. This only effects enemies of equal or lesser level.
Advances from: | |
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Advances to: | Juggernaut Vanguard |
Cost: | 20 |
HP: | 38 |
Movement: | 5 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Khaganate Spearhead |
Abilities: |
flail impact | 10 - 2 melee | dread |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 60% |
Frozen | 1 | 40% |
Hills | 2 | 50% |
Impassable | 99 | 90% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | 99 | 20% |